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#101 Re: Main Forum » Can I set a Bounty on a multi account player? » 2014-04-04 14:35:08

Blip wrote:

I may rob him for that, but I wouldn't want to be paid for it.

It's OK, I'll take the money, you do the job.

#103 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-04-04 12:31:06

Kimenzar wrote:

David Robert Grimsley, where do you get expensive tools that fast?

He robs $2k houses as soon as they pop up, unless I'm quicker than him. Strange thing is they keep popping up when he's online ;-)

#104 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-04-04 02:46:36

GotABigTrap, I'm really sorry I've spent all that money on crowbars. I won't do such stupid things in future.

#105 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-04-03 18:26:15

I got bored of my old house (and two people knew the solution), so I decided to rebuild. It's completely new now, so have fun dying.

Here is the old one. As you can see, I placed the vault just like Iceman did, in a spot where you would never look.

wjXsGj1.jpg?1

The solution was quite simple: send two mice through the uppermost door and one through the lower one, don't open the door in the middle. Then get the CAD, go down, right and up, geht the chihuahua, back to the pitbull, then go around the whole map, and when you come back, be sure to push that lowermost button (that's what you need the chihuahua for), if you haven't brought a ladder.

It was quite funny watching literally hundreds of tapes with the robber dancing around with the mice.

My new house is completely different, the vault isn't even in the starting screen. Or is it?

#106 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-04-03 01:13:17

Iceman, that's a very cool house. If I'm not mistaken, I've robbed it once in the very beginning, but then I just watched it evolve and had no idea.

I'm still not getting every detail, do you have a gif oder a video of the solution?

I like the cheap wooden character of it, of course it's also to provide power for the CAD, and it's only fortified in the right places to prevent brute forcing. Nice and confusing.

#108 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-04-02 00:58:35

Yeah I was getting bored too with all that money, but didn't want to risk my life... I was quite sure I was very close, but then again... I'm just a chicken.

It was quite funny being on the top since last Friday, regarding the location of my vault ;-)

#109 Re: Main Forum » Not playing on steam, how do I download the update? » 2014-04-01 16:43:28

After your purchase Jason sent you an email with the download link and your personal code. Just click the same link in that email.

#110 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-04-01 16:26:46

Dear Mr. Smith, thank you for 15 funny tapes and $4000 bounty (and $500 half an hour later). You are getting close.

#111 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-30 13:48:35

Nice one, but next time get the chihuahua instead of a ladder. And it was really funny how you figured out everything else but the third mouse.

#113 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-30 01:41:45

Guys you gotta love my house. I had 92 rob attempts this night, and judging by the tapes there were at least five different robbers (or someone with amnesia). One guy basically solved it at then gave up...

#114 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-29 17:30:08

With unlimited range so you can fire it in one direction and later find the dead bodies in the other end of the house.

#115 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-29 15:19:18

Wow, just had a very intense moment at someone's entrance and found out something important about CADs. If you move to an unpowered tile and the CAD moves to the same tile in the same turn, you will nearly shit your pants but survive. Feel free to try this at home.


About the other stuff - I like the idea of being able to throw the box, but I think if it could block poison gas it would have to be much more expensive, and then why shouldn't it be able to block or trap pets as well?

I'm not sure about the new tool. Is it only for the purpose of destroying/disabling the poison gas? You can do it with a gun for $1200 without having to care if it's on or off before you use it, so I don't really think anyone would bother bringing anything else.

The thing about the poison gas is, it makes adjacent tiles deadly. I would love to see something to use not on the machine itself but on the deadly tiles to make them safe, even if only for one turn. Like neutralizing the gas with water (of course much too cheap) or something.

#116 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-28 15:27:52

We should talk about poison gas. It's very powerful, might be even overpowered.

The only time I saw it combined with smoke was in Blip's house. It was a nice guessing game, but I doubt I would be happy to see it again without the captions that helped.

Most people use them for wife defence (including me). You can't really get past them without using a gun for each one, and you can put some pitbulls next to them with the right spacing to make the robber use two guns in order to advance two tiles. Cutting the power is an option, but not much cheaper if you cover the wired walls with concrete.

Also there is the logical inconsistency that the poison gas kills the robber but not the pets or the family.

Maybe we need a new tool like a gas mask or something like that. Any thoughts on this?

#117 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-28 11:00:19

Guess. I was Moody as well, but ran into your poison gas just like a noob. Twice.

Edit: "Monty White is a British young earth creationist and was formerly the Chief Executive of the UK branch of Answers in Genesis." (from Wikipedia)

#118 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-27 16:52:04

Blip wrote:

Also, the outside walls had weird random extra walls here and there, like they were done very haphazardly, but they followed a pattern

The vault used to be hidden in those walls, you had to go down the electric floor path and find it, it was hard to spot. But that house was never hard to rob. I don't really know who made it. I used it thousands of times to dump tools and get them later.

#119 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-27 13:18:14

So I came online after a couple of hours and found tons of free money. I collected it to finally take out Tapia, but then of course i forgot to bring the most important tool. Stupid. At least there's some money in his house now.

#120 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-27 05:19:58

Use it wisely, you'll need it.

Edit: 1st grade grammar.

#121 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-26 18:12:37

Yeah I tried too many stupid things before, the idea to kill your CADs that way came to me too late, although it's quite obvious.

#122 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-26 18:09:11

You're Mr. Cook? Where the hell is your vault? And how does that house work?

Whenever I see a powered door, I bring a crowbar or two.

#123 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-26 17:58:55

42dustman wrote:

hahaha... Comb locks, aways universally hated.

I hope you see the week point of your setup in your tapes.

#125 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-26 16:23:46

Nice to see someone has one of my paintings in his vault. Not so nice to see it's behind a 12 bit lock.

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