Discuss the massively-multiplayer home defense game.
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I frequently had chills on all houses.
Now I can definitely break into some high end houses before they have a chance to change their magic dances!
Oh, only one combination change? A great design fi you can get away with that.
Actually yesterday I noticed that there was a very simple house, Austin Nicholas Cochran, which it was impossible to pass the self test for. Just two corridors containing the family (and IIRC a dog). An exploit?
I'm not maintaining a house at the moment; just having fun mapping.
I put up a few puzzle houses, even non-deadly ones, but people always brute forced them without a single glance. Those people are on my hitlist.
Wow.
How many times has Earl been successfully robbed? Browsing around the forum I see that it's happened before; and there are even house plans posted. Has much changed since?
Earl has been relegated to 4th place on the list; how sad. Let's see whether we can restore him ![]()
I have the impression that someone with four alt accounts died/suicided all of them in one of my no-cash houses. Either that or everyone around here behaves similarly. Who other than Jason would have so many alts?
I wonder how many people (accounts) are actively robbing, but don't have a house?
Another amusing death: someone breaks in with a gun, shoots the first thing that moves, and, oh dear, I was fooling with you, actually that panic button that Jimmy was reaching for opened the vault door. The burglar never finds this out; he missteps onto a grill.
OK, with a little more experience I guess grills really are far worse than trapdoors and armoured doors, unless you cleverly make use of the fact that they conduct to create lockouts. Still, I wouldn't consider using trapdoors until I'm rolling in it.
I've just tried a tooled robbery of every single house in town. Mapping out many of them. Many embarrassing deaths. My conclusion is that the mid-tier houses tend to have ~$5000 of components, and up to $10000 in the vault, but aren't as impenetrable as I thought; some could be broken for not very much more than $2000 and a little suicide scouting. On the other hand the top of the rich list seem like fortresses and I only rob them due to generosity.
Well there's more people playing than I expected; seems plenty.
When was the last time Jason appeared around these parts anyway? I think I saw he made a minor bugfix to the game not long ago.
Well I've rapidly lost three houses (too broke too fix them). I've killed a couple people but I keep overlooking cheap ways to bypass the traps. Was amused to see someone spending most of $2000 brute forcing one house, even though a water would have sufficed to bypass my cat puzzle in perfect safety.
It seems to me that the traps you can create with $2000 aren't any less complicated than when using more expensive components (with the exception of powered doors), they're just really cheap to bypass.
Apparently if you kill a family member (or reach the vault?) the house remembers that state, which might be an impossible one to complete; maybe that explains it?
Well, I just bought the game today, knowing full well about the "dwindling" player numbers and what the mechanics of the game are and the coming reboot. Personally I prefer permadeath in games
I described the game to some others and they were keen (permadeath included)... until I mentioned the price and lack of players
Unfortunately I immediately spent my $2000 on a house design that took me forever, and now I don't want to immediately go robbing ![]()