Discuss the massively-multiplayer home defense game.
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How bizarre, I just died to this house.
I am a bit confused though, as I can't understand how it was built in the first place. All the rules I have read say that family members need a clear path to the door, yet this house has no clear path. If I replicate building that first visible corridor alone, the game immediately heckles me for not leaving a clear path due to the electric trap tiles along the route.
Can you get around this by simply having all your family killed, then build a house as you want it? If so, that seems a bit of a strange way for the rules to work as you'd basically want your family to die so that you can construct a more lethal house. If I'm missing something or misunderstanding the rules, please let me know.
Yes, I had to let my family die. When I first built this design I had to leave a small space at the front for my family, and eventually they were killed.
In fact, I started this thread while fiddling around with this idea.
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I do feel really bad about this house, but as long as it works I'm going to keep it going.
Woo. That's my house.
http://castledraft.com/editor/6EJxtk
I posted it in the Meta-Game and Common Trap Mechanics section a couple days ago.
I love the change to bounty levels. For the first time my house lasted through the night, and it's because I didn't accidentally gain hundreds of thousands of dollars while afk.
Wot? You were getting thousands of bounties per night?!?!!?
That's a bit of hyperbole.
All I meant was that when I went to bed my wealth would balloon much further than I wanted, making the amount of money in my vault much higher that the amount it would cost to break in and get it. Now that my wealth goes up much slower I have the chance to go to bed without ballooning up too high.
TheRealCheese wrote:cbenny wrote:I love the change to bounty levels. For the first time my house lasted through the night, and it's because I didn't accidentally gain hundreds of thousands of dollars while afk.
But Jason has stated several times that you're supposed to be able to lose everything while not at the computer, part of the concept is to make you worry.
Yes, but it shouldn't be inevitable.
When the bounty was still $200, I didn't worry about my home when I went offline for the night because I knew that it was going to get ruined. It was guaranteed.
Now that its only $50 there's a chance that maybe this time it won't.
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I find it funny to picture my characters daily routine when I log in. Wake up, take a look around the house, call the police to have them pick up the dozen or so dead bodies lying around the house for the bounty, do some home improvement, then head out to rob some houses while leaving his wife and kids in a room with a bunch of pit bulls to watch his house as it's broken into several more times that day.
I love the change to bounty levels. For the first time my house lasted through the night, and it's because I didn't accidentally gain hundreds of thousands of dollars while afk.
kidnapping?
Maybe we need a "put up for adoption" button because their mother is dead and their father is a horrible parent.
Not to mention the fact that they live in a terrible neighbourhood. My house keeps getting robbed.
If a social worker saw where these kids have been living they would get taken away for sure.
Just saw the thread on clocks today and used it to build a trap.
http://castledraft.com/editor/6EJxtk
This trap is working so well that I feel kinda bad about it, so I figured I'd post it here. I've got several pages worth of people who all died on the 7th step.
Just saw this thread on clocks today and used it to build a trap.
http://castledraft.com/editor/6EJxtk
This trap is working so well that I feel kinda bad about it, so I figured I'd post it here. I've got several pages worth of people who all died on the 7th step.
cbenny wrote:ladida wrote:Problem: if they got killed, your house remains damaged. Personally I would place them in the very beginning behind a trap where robbers without good tools cant escape. Maybe they have a club or so left and kill them in anger.
Impossible to put a child in a trap with the robber, since you have to leave a way for the child to get out. Also, the fact that killing a kid can make damage permanent is another reason I want to get rid of them.
Ok, lets say.. a dog trap
If it's a dog trap then the robber would just kill the dog, rather than my kids. I suppose if there were too many dogs he might try to take a kid out with him, but that seems like more resources than I'm willing to put into having my kids killed.
Problem: if they got killed, your house remains damaged. Personally I would place them in the very beginning behind a trap where robbers without good tools cant escape. Maybe they have a club or so left and kill them in anger.
Impossible to put a child in a trap with the robber, since you have to leave a way for the child to get out. Also, the fact that killing a kid can make damage permanent is another reason I want to get rid of them.
Now, I know how this sounds... but there's no way to word this that doesn't end up sounding like a terrible person.
I find it really annoying having to take care of my kids (leave a path for) after my wife was killed. Does anyone have any tips on how to encourage other robbers to kill my kids? Obvious panic buttons are usually dealt with by just cutting the circuits, and its had to make someone want to kill them.
Seems a bit counter intuitive. One cat in a pit can block a hallway three spaces wide? If this behaviour isn't a bug I'm going to have to rethink my current strategy.
Pets don't go adjacent to other dead pets. It's a strange quirk which was added to make clubs/crowbars less powerful and guns more powerful.
Sorry, didn't realize that it was designed that way.
I seem to be having some issues with dog behaviour nearby other dogs that died in traps. Example shown;

The top left dog should continue following the robber, but instead stops.
Maybe add the option to delete some of your old security camera footage? There's a few good ones I might want to keep, but my list always gets filled with people who take less than 10 steps before leaving.
I assume he must have killed a dog or a child in a specific way to have the hallway blocked, but either way, i felt quite cheated out of my death, kind of sad really.
That was probably me, or somebody with the same design http://castledraft.com/editor/9l6F4V . Sorry you felt cheated, but I didn't realize this was something that something that needed fixing.
The wiki says "If a family member sees the robber they will attempt to escape to the welcome mat. To do this they will take the shortest unobstructed path, though they can still be blocked by the robber or another family member (alive or dead) which will stop them from moving." So I assumed that the characters were meant to interact that way.
A possible fix could be having an spooked family member alerting others if they pass, but that could lead to other meta-game strategies involving a chain of family members.
Or you could have them run past, but I that would also not make sense (a mother abandoning her children and running for the exit?)
^^I have to say that is rather brilliant. I attempted something similar that involved walking through a door right into a shotgun blast, but it basically required the robber to keep moving without backtracking. I never thought of using the other family members.
So funny watching people taking 100+ steps back and forth waiting for the wife to show up down the hall, then getting impatient and opening the door to die.
cbenny, this is a really exquisite trap!
thanks
I came up with a trap that seems to be working really well. Since I haven't come across anything similar in game or in the forum, I figure I'll post it here;
http://castledraft.com/editor/9l6F4V
This is a simplified version of my current house. This trap exploits the fact that family members can't move through other family members. Robber enters the house and spooks the wife, so the wife runs right up to the door but can't move any further because the kids are in the way. The robber can't walk past the dog and is wary of the electric floor, but doesn't see any reason why he can't safely open the door... Boom! Shot in the face.
If nothing else the security tapes are hilarious, especially watching someone moving very, very cautiously.
Would it be possible to have the graphic for "Wired Wooden Wall" be the same as "Wooden Wall" when robbing? I found a house recently that had an amazingly complicated locking mechanism, but I was able to get through it simply by looking at the wiring inside the walls near to me.
This would also help give some credibility to several "Electric Floor"s I've found in wooden hallways which are obviously not hooked up to anything.
I think it would make sense for robber not to be able to see into walls.