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#26 Re: Main Forum » I'm out » 2014-04-18 16:59:58

sergioG wrote:

I got this game a few days ago and was having tons of fun. I logged on to the forum tonight to see what occurs and all I read is about people cheating. As you read many of them it is the same 3 people creating most of the threads? Do you not read what people say? This cullman made me not want to play this game instantly as you see 30 forums about cheating. Tonight I no longer see a reason to play again.

You seem to quote and even attack the wrong person. Someone has to speak for the majority. After reading 18 pages of cullman fixing the world. What a Clown.

This is what I was talking about. Don't worry man. Play the game! It's lot of fun. Even when some people abuse it. Play your game and don't watch others that are not good enough to handle it without cheating. Try to make it part of your game that some people have families, like mafia and they will cooperate. Believe me that it will still be fun. You will have hard feelings many times, but those are part of the game (with or without cheaters).

The game is about building a house and robbing other houses. If they rob your house it's opportunity to build better house. And you can still rob other houses and it's even more challenge for you then it is for them. And what? They play on very easy difficulty, you play on hard. Just don't mind them. You will have much better game!

#27 Re: Main Forum » Ideas to attract new players. » 2014-04-18 16:44:56

Lord0fHam wrote:
MMaster wrote:
Cylence wrote:

This also sounds pretty good. A place where people can sample it.

How about free community server?

You still need to pay to downlaod the client though. Although Fortress Theory is free and has its own client.

I can probably modify the registration to send an email with download link and host free server client on the server. I will not be able to build mac version however.

#28 Re: Main Forum » someone saw the cat » 2014-04-18 16:38:05

Blip wrote:
MMaster wrote:

I hoped it was you, because otherwise I would be really confused how the robber knew where to go smile You had enough tools to break it! (how is that possible? big_smile ) Congrats!

Well, you didn't change anything, to my knowledge, other than adding a sticky switch at the end of the cat path. And those tools were courtesy of Mr. Vasquez.

I didn't think you would try that path again as first time you robbed me, you said that you thought I changed my vault location and that's why you went the other way. I didn't think you would go up third time in a row (and I was almost sure you will not go for the exact same spot again). I was wrong.

#29 Re: Main Forum » Ideas to attract new players. » 2014-04-18 14:47:13

Cylence wrote:
bigSadFace wrote:

How about a demo server?  Where people can sign up for a 24 hour trial with an email address?  Houses are wiped after 7 days?

This also sounds pretty good. A place where people can sample it.

How about free community server?

#30 Re: Main Forum » someone saw the cat » 2014-04-18 14:21:15

Blip wrote:

The plan right now is to rob Mitchell, then use that money to rob Vasquez and Scott. So watch out...

Edit: Plan's changed. Hopefully I won't have to worry about Scott ever again.

Edit 2: To explain that tape to a probably very confused Vasquez, I completely forgot I had brought more than one ladder, or any explosives, because I had initially planned on bringing no explosives and just 1 ladder. So that's why I went around wrecking things for no reason: I though I was trapped and wanted to get rid of tools so you wouldn't get them. When I looked and saw that I had a ladder, I was very, very glad.
By the way, guessing your dance/combo thing was pure, crazy luck, but I also knew that it was only a 3 bit lock, then assumed you didn't go for the 1,3 combo, and assumed that the dance was hooked up to the lock in the way it actually turned out to be. By that logic, my odds weren't actually too low, and anyways, I had enough explosives to bypass it anyways (even though I forgot I had them at the time tongue).

I hoped it was you, because otherwise I would be really confused how the robber knew where to go smile You had enough tools to break it! (how is that possible? big_smile ) Congrats!

#31 Re: Main Forum » someone saw the cat » 2014-04-18 10:26:25

mala wrote:

so... you've mapped half of the house... and i don't know if you've managed to open the door by luck or you actually did it on purpose.

have fun with the rest of the house, i'll keep leaving gift for you big_smile



btw... did you took out all the others top houses?

it's just Scott, me and Vasquez above 50k...

He took down most of the top houses. I finished Ronald John Smith with something around $46k. After that all of the houses left (other than 3 of us) had less than $30k.

#32 Re: Main Forum » Neighboorhood News » 2014-04-17 10:37:55

Ronald John Smith has been robbed by David Michael Scott. Rumor says that he left message: "What the heck?! I didn't even try to get to vault yet and there it was."

#33 Re: Main Forum » Shadowoption in buildmode » 2014-04-17 10:30:03

mala wrote:
MMaster wrote:

Good idea. There is just one small problem that in edit mode powered doors are not closed and therefore you will be able to see through them in edit mode. It's not a big issue if you don't place them in a place that can be seen from start location.

true, also for the powered pit, always closed in building mode

That's not too much of a issue here as it does not block vision anyway.

#34 Re: Main Forum » Shadowoption in buildmode » 2014-04-17 09:27:55

Good idea. There is just one small problem that in edit mode powered doors are not closed and therefore you will be able to see through them in edit mode. It's not a big issue if you don't place them in a place that can be seen from start location.

Maybe just simple option to make whole house covered in shadows in edit mode would help for streaming. I was also thinking about streaming my games and I have early prototype where I have to press certain key to show the house in edit mode, otherwise it looks like it's full of non-conductive lights, but there are still some glitches there and I didn't have time to fix it yet.

#35 Re: Main Forum » The Bounty Issue » 2014-04-17 09:17:32

cullman wrote:

MMaster, see my other post about reducing the time depending on server load, and we could use something other than first letter of name to release the house to.  The real real goal of this plan is to make it so people stop moving money in broken houses. And remember my proposal only goes into effect when the house vault was broken and then money got dropped in.  So for your scenario to be an issue there would have to be a broken vault, someone with a huge bounty or toolset is going in to rob a broken vault for some reason (sure maybe the wife has a ton of money and this person doesn't know), but even then as long as this isn't a set up broken house for money transfer - even if someone did drop $50k in it and someone got a 15 minute head start on you - presumably if it's not a broken house designed for money transfer, it was a big and confusing enough house to kill someone with a $50k bounty and/or a lot of tools, a 15 minute head start isn't going to be that big of a deal.  Most importantly, if this was in effect people would stop moving wealth this way pretty quickly because it would be even less reliable than looking around for empty $2000 0 0  houses - which is at least somewhat  a level playing field.

I understand that. As I said I believe it would solve the issue if the time was high enough. I just say that you don't only hide the house from the possible abuser but also from other people that could have otherwise seen it and robbed it. Sometimes it is just a matter of one moved dog in well known broken house that kills good robber. I am not strictly against it - I just say that it will influence people that don't abuse multiple accounts.
If the house was so complex that 15 minutes was not going to be big of a deal then we are getting to same problem as the abuser will just wait for 15 minutes and then rob the house like a boss while others will be struggling with it. 90 minutes would definitely make it not worth it to do money transfer, but it would also give advantage to some random people. Sure it can be added as part of the game, but I don't like the random factor there as afaik currently there is nothing random in the game.

I would really like to suggest something here, but nothing comes to my mind as this game is basically about money transfers and houses that suddenly gain too much money are like a treasure. People should be able to fight for that treasure as part of the game. Unfortunately the same treasure can be used to abuse with second account so I guess there is nothing that can be done without changing the game. But I would really like to see some solution that is fair to all the players and doesn't change the game a lot.

#36 Re: Main Forum » The Bounty Issue » 2014-04-17 00:02:45

Cylence wrote:
cullman wrote:

To be clear I was not suggesting random houses showing up, I was suggesting houses come online in random order making it harder for people to coordinate their alts coming right in.   In my proposal within an hour anyone would see a house that went from broken vault to vault with money in it, it just would be unlikely that someone that is trying to move between alts would be able to catch it first.

Thank you for clearing that up cullman.
My issue is still somewhat there. If I were casing a house that got a bounty drop, there could be a chance that I would not be able to reenter for an hour. It's not that bad, although it will mess with my 5 minute window if I'm on a chain robbery. Let say, I've planned out 3 robberies that a new life could use to step up. After a week of scouting I finally go on my run, and part 2 of my chain disappears. It's a risk you normally have to take, so I don't feel it's too bad. Maybe it it's only limited to large bounties and a smaller window 10 - 15 minutes? Could it achieve the same results?
I don't think it affects someone who has his own drop-off house though. It would mean he could only make N big transfers for however many N extra accounts he has, but 1 or two should be enough.

It is mitigation and if the house lists stays somewhat constant, I'd be fine with it.

Edit: would want smallest window gone possible, not an hour.

This is exactly what I thought - if some house gets drop of $50k and only one person from all people that are online can see it (let's assume all people that are online at that time have names starting with the same letter except for one) then that person gets big advantage.  Houses like that are quite good source of money and even 15 minutes can be difference between seeing that house with $100k and house with $0. I don't think it's fair - if someone is actively monitoring the neighborhood they should be able to react as soon as possible (it's their advantage that they watch their neighborhood actively), because in those houses first one usually gets everything.

#37 Re: Main Forum » Game freezing » 2014-04-16 13:09:19

Lord0fHam wrote:

Got any family members to call and say good bye?

I just lol'ed on this one big_smile

I'm sorry walter, but there is probably nothing you can do.

#38 Re: Main Forum » The Bounty Issue » 2014-04-16 12:45:20

Cylence wrote:
jasonroher wrote:

Following Cullman's already-scored thread-hijacking, the ability to use abandoned houses as chill-avoiding wealth-transfer points... this is an issue.  If X such dead houses are available, that would mean $X thousand in free money per day from a single alt account.  Cullman, your solution would work, but I'd rather have something simpler in place...

I like the idea behind cullman's proposal that people only see a random list of houses. This would definitely deter trying to pass (although would be trivial with someone with A LOT of accounts). However, I do see some issues in the experience as a robber is that you can't case specific houses anymore since what you can see is random and may change.

Showing random list of houses is something that I would rather not see. I like to have clear view of my neighborhood.
I understand it would solve the issue, but there are valid cases in game where this can happen. I already did rob house that suddenly got large bounty money along with tools and it was not built for that much money. I robbed it because I was first to notice it thanks to monitoring my neighborhood at that time. Those houses appear, but they are very rare (good robbers don't die that often). The point is that if you don't see that house on the list soon enough someone else will surely rob it before you.

There has to be another solution.

#39 Re: Main Forum » Neighboorhood News » 2014-04-16 11:48:48

Blip wrote:
MMaster wrote:
Blip wrote:

I would suggest dying as Scott.

You really don't like him, do you? smile

Well, the "outliving Harris by over a week" thing makes me pretty sour.

Heh. I didn't even think about that. For some reason it makes me happy smile

cullman wrote:

the wife is gone too but not by murder

Did you really manage to fill whole area so your wife didn't have place to live and left you because of that?

#40 Re: Main Forum » Neighboorhood News » 2014-04-15 19:13:49

Blip wrote:
MMaster wrote:
Lord0fHam wrote:

I built one of these, if you're not on a life MMaster, care to initiate it for me? if so, pm me (I don't want the whole world knowing the name of my broken house).

I don't want to risk my life there smile Let the first robber be the one that gets the reward.

I would suggest dying as Scott.

You really don't like him, do you? smile

#41 Re: Main Forum » The Harris House - House Breakdown » 2014-04-15 19:12:02

Blip wrote:

So, any thoughts on the house?

I'm really sad I didn't have honor to try and rob it. I like it. It's really confusing house. Very good combination of traps. Good luck with next one! This makes me think I will have to design something meaningful again as I'm getting bored with my experiments smile

#42 Re: Main Forum » Neighboorhood News » 2014-04-15 18:57:20

Lord0fHam wrote:

I built one of these, if you're not on a life MMaster, care to initiate it for me? if so, pm me (I don't want the whole world knowing the name of my broken house).

I don't want to risk my life there smile Let the first robber be the one that gets the reward.

#43 Re: Main Forum » Neighboorhood News » 2014-04-15 18:41:02

Oh, it would be easy to abuse it with 2 accounts as you can fix it when it has enough money and tools in vault and then immediately rob it with second account while it's possible. That way you get income from 2 houses on 1 account.

#44 Re: Main Forum » Neighboorhood News » 2014-04-15 18:21:45

poor wrote:

No, he's just being an ass. Already deleted his post it looks like.

I deleted mine too to not get this thread even more messy.

#45 Re: Main Forum » Neighboorhood News » 2014-04-15 17:53:15

cullman wrote:

Very cool idea.  It's these sort of things that make this game brilliant.

I posted wrong link from other thread. Can you please fix it in your quote? People will get confused. Thanks!

#46 Re: Main Forum » Neighboorhood News » 2014-04-15 17:51:57

poor wrote:

MMaster, are you sure you posted the right house?

Yep. Refresh it and you should see EDIT.

#47 Re: Main Forum » Neighboorhood News » 2014-04-15 17:46:43

Lord0fHam wrote:

i think you may have linked the wrong thing

You are right smile

#48 Re: Main Forum » Neighboorhood News » 2014-04-15 17:41:57

cullman wrote:

That was my house, just playing around.   It was the original house I used to use to entice big bounty transfer between alts, to help show Jason there was large bounty transfers going on between alts.  You could move huge amounts safely in this house cause it killed someone that didn't want to bring a ladder, or a revolver or both.

Here is house idea that can help with your cause:

EDIT: bad link
http://castledraft.com/editor/zPvoA1

I've used it on my second account just for fun as there was one thread on the forum that said that 2 accounts can be used to break someones house to give him advantage and I wanted to show that it is possible even solo.

First robber that comes into house:
When he takes his first step, chihuahua ends up dead in the pit and cat jumps to sticky switch powering the button for the dog.
From what he sees he figures out that second pitbull will hit the button and trap door will close when he steps there (there is no other way, right?).
He takes second step on the trap door and trap door will close under his feet and he can go right to the vault.
While he walks to the vault the cat suicides on the electric floor.
The vault is positioned in a way so the pitbulls at the beginning will stay at right positions when its robbed.
As first robber takes money from vault the house gets saved. No big deal, your wife saved you half of your money so your house will still show up on the list and robbers will come.

Second, third ... robber that comes into house:
When he takes his first step, he does not see any cat (he has no idea there was supposed to be some cat) and chihuahua is dead in the pit to prevent pitbull from jumping there.
From what he sees he figures out that second pitbull will hit the button and trap door will close when he steps there (there is no other way, right?).
He takes second step on the trap door and ends up dead.

Why? Because cat that originally pushed the button to power the pit is already dead.

This house surprisingly generated quite a lot of money (~$15k a day) and I bet some variation of it can be used for money transfer (this one wasn't and there was even a post on the forum about it).

#49 Re: Main Forum » The Life and Times of Christopher Alvin Harris (With Part 5!) » 2014-04-15 16:42:14

Cylence wrote:

Already know the ending, but the life is in the details!

It was just a joke. Like when you read good book and your friends tell you ending wink

#50 Re: Main Forum » The Life and Times of Christopher Alvin Harris (With Part 5!) » 2014-04-15 16:39:27

Cylence wrote:

http://i.imgur.com/b82eW.gif

I like how he's getting insane as time goes by.

Do you want to hear end of the story? big_smile

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