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#326 Main Forum » Inverted switch bug » 2013-05-30 20:22:10

ukuko
Replies: 14

Bug, or logic peculiarity?

If you chain an inverted switch into another and feed the first one back into itself, the second one will behave as if it is tripped, yet it doesn't show the tripped sprite and an indicator light on that part of the circuit doesn't receive any power.

inverted-switch-bug.png

#327 Re: Main Forum » Thought about how to fix "stuck" houses » 2013-05-30 20:12:07

I think that having all living animals return to their starting positions would be a good change. Everything else resets, makes sense that pets would too.

This would hopefully lead to less instances where a house has become 'stuck' without the owner even planning it that way. Pet positioning is such a crucial part of most puzzles and the moment it's too easy to screw it up until the owner next returns.

Preventing somebody from robbing the same house multiple times (before the owner has reset it) also sounds like a good idea. I would argue that this should be triggered on vault access rather than family member death, as sometimes there is some, ahem, 'collateral damage' during the recon.

#329 Re: Main Forum » Weekly Featured House/"Tool Set"/Sign Wall Building Block » 2013-05-18 12:28:33

I had thought about a Demon's Souls style sign messaging system. Could be fun, without ruining the feel of the game. At least, in the Souls series, it's nice to know someone else is out there, however limited the messaging system is.

#330 Re: Main Forum » Cheating or am I missing something? » 2013-04-24 13:01:30

The damage done to a house is only saved if a family member is killed or the vault is reached.

#331 Re: Main Forum » on Artworks » 2013-04-19 06:53:46

+1 for reselling paintings. Maybe even trading?

#332 Re: Main Forum » Pitbulls cannot pass over pitbull corpses » 2013-04-18 12:17:37

You can't really argue against a tile named 'pile-o-dogs'.

#333 Re: Main Forum » CastleFortify: Save and share your designs » 2013-04-11 09:40:08

I don't see any power going to either set of powered trapdoors. Maybe I'm missing something...

#334 Re: Main Forum » Dealing with too-hard houses » 2013-04-10 03:52:06

I think removing wired walls entirely would make building many things rather frustrating and convoluted. Perhaps a better solution would be to limit the thickness of wired walls to a single tile. I guess you could still create an 18 tile wire/wall combo that would be unbreakable with tools, but that would seriously limit the space you had left to work with. Removing the conductive property of the steel wall might also help in this scenario.

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